AI Insights · Timothy · July 2022
Top 5 Snake Games on iOS in the Netherlands, Q2 2022
Discover the performance of the top 5 snake games on iOS in the Netherlands during Q2 2022, based on weekly downloads, revenue, and active users.
In the second quarter of 2022, the top 5 snake games on iOS in the Netherlands showed diverse performance trends. The data, sourced from Sensor Tower, reveals interesting patterns in weekly downloads, revenue, and active users.
Snake.io - Fun Online Snake from Kooapps experienced a varied performance in Q2 2022. Weekly downloads peaked mid-April at approximately 3.6K, followed by a decline to around 1.7K in early May, and then a recovery to around 2.8K by the end of June. Weekly revenue hovered around $30-$55 throughout the quarter, with a notable peak of $59 in early April. Active users saw a slight decline from 19.5K in mid-April to around 18.7K by the end of June.
slither.io by Lowtech Studios LLC had a more stable download rate, starting at 2.2K at the end of March, peaking at 2.6K in early June, and ending at around 1.1K in late June. The game generated minimal revenue, with occasional spikes such as $6 in mid-June. Active users showed a general decline from 20.3K in early April to around 13.7K by the end of June.
Snake Arena 3D: Battle Rivals! by AI Games FZ witnessed fluctuating download numbers, peaking at around 500 downloads in late May before dropping to 172 by the end of June. Revenue remained relatively low, with a peak of $9 in early June. The active user base increased from 2.1K at the end of March to a peak of 2.7K in early June, before settling at around 2.1K by the end of the quarter.
Boas.io Snake vs City from ALICTUS YAZILIM A.S. showed a steady increase in weekly downloads, starting at 81 at the end of March and reaching a peak of 309 in late May. Active users followed a similar trend, growing from 144 in late March to a peak of 498 in late May, before stabilizing at around 249 by the end of June.
WormsZone.io - Hungry Snake by Azur Interactive Games Limited had relatively low download numbers, peaking at 230 in late April and early May, before declining to around 55 by the end of June. Revenue was minimal, with occasional spikes such as $32 in early June. Active users decreased from 1.5K at the end of March to around 1K by the end of June.
For more detailed insights and data on these apps, visit Sensor Tower.